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  1. #11

    Default

    Server: Jailbreak
    Map:Avalanche
    What was happening when it crashed: Last CT was just killed
    How far along was the round:2:30 minutes left
    Any additional information
    Server connection timed out.
    **** Unable to localize '#GenericConfirmText_Label' on panel descendant of 'PopupManager'
    ChangeGameUIState: CSGO_GAME_UI_STATE_INGAME -> CSGO_GAME_UI_STATE_INGAME
    ChangeGameUIState: CSGO_GAME_UI_STATE_INGAME -> CSGO_GAME_UI_STATE_MAINMENU
    ChangeGameUIState: CSGO_GAME_UI_STATE_MAINMENU -> CSGO_GAME_UI_STATE_INGAME
    ChangeGameUIState: CSGO_GAME_UI_STATE_INGAME -> CSGO_GAME_UI_STATE_MAINMENU
    ChangeGameUIState: CSGO_GAME_UI_STATE_MAINMENU -> CSGO_GAME_UI_STATE_MAINMENU
    DispatchAsyncEvent backlog, failed to dispatch all this frame. 4996 of 5730 remaining
    DispatchAsyncEvent backlog, failed to dispatch all this frame. 5435 of 5809 remaining
    PNG load error Interlace handling should be turned on when using png_read_image
    DispatchAsyncEvent backlog, failed to dispatch all this frame. 4824 of 5476 remaining
    DispatchAsyncEvent backlog, failed to dispatch all this frame. 4143 of 4830 remaining
    DispatchAsyncEvent backlog, failed to dispatch all this frame. 3691 of 4143 remaining
    DispatchAsyncEvent backlog, failed to dispatch all this frame. 3149 of 3691 remaining
    DispatchAsyncEvent backlog, failed to dispatch all this frame. 2706 of 3149 remaining
    DispatchAsyncEvent backlog, failed to dispatch all this frame. 1804 of 2706 remaining
    DispatchAsyncEvent backlog, failed to dispatch all this frame. 1780 of 1804 remaining
    =(e)= 12-03-2018
    =(eG)= 06-07-2019
    =(eGO)=08-16-2019

  2. #12

    Default

    Server: Jailbreak
    Map: jb_avalanche_csgo_b8d
    What was happening when it crashed: 30 seconds into last guard activation ... nothing seemingly out of the ordinary
    How far along was the round: Roughly two minutes (hard to tell because of last guard activation)
    Any additional information: 5:06 PM PST
    Server connection timed out.
    **** Unable to localize '#GenericConfirmText_Label' on panel descendant of 'PopupManager'
    ChangeGameUIState: CSGO_GAME_UI_STATE_INGAME -> CSGO_GAME_UI_STATE_INGAME
    ChangeGameUIState: CSGO_GAME_UI_STATE_INGAME -> CSGO_GAME_UI_STATE_MAINMENU
    ChangeGameUIState: CSGO_GAME_UI_STATE_MAINMENU -> CSGO_GAME_UI_STATE_INGAME
    ChangeGameUIState: CSGO_GAME_UI_STATE_INGAME -> CSGO_GAME_UI_STATE_MAINMENU
    ChangeGameUIState: CSGO_GAME_UI_STATE_MAINMENU -> CSGO_GAME_UI_STATE_MAINMENU
    DispatchAsyncEvent backlog, failed to dispatch all this frame. 4228 of 6292 remaining
    PNG load error Interlace handling should be turned on when using png_read_image
    DispatchAsyncEvent backlog, failed to dispatch all this frame. 3042 of 4584 remaining
    Last edited by slain; 01-25-2020 at 08:22 PM.

  3. #13

    Default

    Server: TTT
    Map:ttt_dolls_csgo_ego
    What was happening when it crashed: I believe it was because someone started spraying a stack of people.
    How far along was the round: 2nd round about halfway
    Any additional information: Crashed Jan 28 around 11:25pm
    Thanks AdvisorLarry_Da_Lobster thanked for this post
     

  4. #14

    Default

    Server: =(eGO)= | TTT | TROUBLE IN TERRORIST TOWN | Edge-Gamers.com

    Map: ttt_malibu_ego_v1

    Date/Time: 1/30/20 at 11:00 PM EST

    How far along was the round: We were on the 3rd or 4th round and the round was well underway.

    Demo: N/A

    What was happening when it crashed:

    Code:
    Server connection timed out.
    **** Unable to localize '#GenericConfirmText_Label' on panel descendant of 'PopupManager'
    ChangeGameUIState: CSGO_GAME_UI_STATE_INGAME -> CSGO_GAME_UI_STATE_INGAME
    ChangeGameUIState: CSGO_GAME_UI_STATE_INGAME -> CSGO_GAME_UI_STATE_MAINMENU
    ChangeGameUIState: CSGO_GAME_UI_STATE_MAINMENU -> CSGO_GAME_UI_STATE_INGAME
    ChangeGameUIState: CSGO_GAME_UI_STATE_INGAME -> CSGO_GAME_UI_STATE_MAINMENU
    ChangeGameUIState: CSGO_GAME_UI_STATE_MAINMENU -> CSGO_GAME_UI_STATE_MAINMENU
    DispatchAsyncEvent backlog, failed to dispatch all this frame. 2444 of 4262 remaining
    PNG load error Interlace handling should be turned on when using png_read_image
    PNG load error Interlace handling should be turned on when using png_read_image
    DispatchAsyncEvent backlog, failed to dispatch all this frame. 966 of 2550 remaining
    window resized
    Host_WriteConfiguration: Wrote cfg/config.cfg
    Host_WriteConfiguration: Wrote cfg/config.cfg

  5. #15

    Default

    Server: Jailbreak
    Map: jb_kwejsi_v4
    What was happening when it crashed: 20 seconds into first round of new map... maybe a warden was selected?
    How far along was the round: 20 seconds
    Any additional information: this wasnt a "server crash" per se, but ALL players except for one persons client crashes... has happened a couple other times this week
    Last edited by slain; 01-31-2020 at 01:04 PM.

  6. #16

    Default

    Server: Jailbreak
    Map: jb_vipinthemix_ego_v2 changing to jb_clouds_pg
    What was happening when it crashed:Nothing really, It just was about to change.
    How far along was the round:Round was in LR.
    Any additional information: Using the community server browser in CSGO, the server name is just the ip, switched back to normal when the server went back up.


    Code:
    OGS PK VIOLATION: Dropping round data for round 3 session 2838800467847 because we've already submitted it.
    ChangeGameUIState: CSGO_GAME_UI_STATE_INGAME -> CSGO_GAME_UI_STATE_INGAME
    **** Unable to localize '#DemoPlayback_Restart' on panel descendant of 'HudDemoPlayback'
    **** Unable to localize '#DemoPlayback_Back' on panel descendant of 'HudDemoPlayback'
    **** Unable to localize '#DemoPlayback_Pause' on panel descendant of 'HudDemoPlayback'
    **** Unable to localize '#DemoPlayback_Slow' on panel descendant of 'HudDemoPlayback'
    **** Unable to localize '#DemoPlayback_Play' on panel descendant of 'HudDemoPlayback'
    **** Unable to localize '#DemoPlayback_Fast' on panel descendant of 'HudDemoPlayback'
    **** Unable to localize '#DemoPlayback_Next' on panel descendant of 'HudDemoPlayback'
    **** Unable to localize '#Panorama_CSGO_Spray_Cursor_Hint' on panel 'RosettaInfoText'
    ChangeGameUIState: CSGO_GAME_UI_STATE_INGAME -> CSGO_GAME_UI_STATE_LOADINGSCREEN
    **** Panel  has fill-parent-flow for height, but isn't in a flowing down or up layout
    Error reading file materials/panorama/images/map_icons/screenshots/1080p/jb_clouds_pg.png.
    Resource materials\panorama\images\map_icons\map_icon_jb_clouds_pg.svg failed to load.
    Error reading file resource/overviews/jb_clouds_pg_radar.dds.
    01-29-2019 Unbanned
    02-10-2019 =(e)=
    04-21-2019 =(eG)=
    06-07-2019 =(eGO)=
    06-15-2019 MT
    01-10-2020 JB SS



  7. #17

    Default

    Server: Minigames
    Map: south_park_elementary_v1
    What was happening when it crashed: Bomb was about to go off
    How far along was the round: I suppose a minute or 2
    Any additional information: Happened around 8:16, probably had nothing to do with the bomb but I wasn't watching for the props and schoolbus

  8. #18

    Default

    Server:Jailbreak
    Map:jb_clouds
    What was happening when it crashed: It was in LR, 1 T alive, ~9 Cts alive
    How far along was the round: Lr about 1 minute away from ending
    Any additional information: Happened about 9:30 EST. Server seemed to be doing fine prior, nor entirely sure why this happened.
    the funniest thing about this particular signature is that by the time you realize it doesn't say anything it's to late to stop reading it

  9. #19

    Default

    Server: Jail Break
    Map: jb_clouds_pg > jb_quake_a04d
    What was happening when it crashed: Switcing maps
    How far along was the round: It went to lr
    Any additional information:
    Error reading file materials/panorama/images/map_icons/screenshots/1080p/jb_quake_a04d.png.
    Resource materials\panorama\images\map_icons\map_icon_jb_qu ake_a04d.svg failed to load.
    Error reading file resource/overviews/jb_quake_a04d_radar.dds.

    Error located~

    ~Custom
    Last edited by Custom Stats; 02-18-2020 at 02:10 AM.
    01-29-2019 Unbanned
    02-10-2019 =(e)=
    04-21-2019 =(eG)=
    06-07-2019 =(eGO)=
    06-15-2019 MT
    01-10-2020 JB SS



  10. #20

    Default

    Server: =(eGO)= | TTT | TROUBLE IN TERRORIST TOWN | Edge-Gamers.com

    Map: ttt_afterglow_v1

    Date/Time: 2/14/20 at 8:15 PM EST

    How far along was the round: Round was about half done.

    Demo: N/A

    What was happening when it crashed:

    Code:
    Counter-Strike: Global Offensive
    Map: ttt_afterglow_v1
    Players: 27 (0 bots) / 36 humans
    Build: 7713
    Server Number: 3
    
    Error reading file materials/panorama/images/map_icons/screenshots/1080p/ttt_afterglow_v1.png.
    Resource materials\panorama\images\map_icons\map_icon_ttt_afterglow_v1.svg failed to load.
    Error reading file resource/overviews/ttt_afterglow_v1_radar.dds.
    SignalXWriteOpportunity(3)
    No pure server whitelist. sv_pure = 0
    Error reading file resource/overviews/ttt_afterglow_v1_radar.dds.
    Error reading file resource/overviews/ttt_afterglow_v1_radar_spectate.dds.
    Kagato connected.
    ChangeGameUIState: CSGO_GAME_UI_STATE_LOADINGSCREEN -> CSGO_GAME_UI_STATE_INGAME
    ChangeGameUIState: CSGO_GAME_UI_STATE_INGAME -> CSGO_GAME_UI_STATE_INGAME
    CCSGO_BlurTarget - Unable to find panel with the given id "sliding-panel--TERRORIST"! Panel is possibly created dynamically.
    CCSGO_BlurTarget - Unable to find panel with the given id "sliding-panel--CT"! Panel is possibly created dynamically.
    Error reading file materials/panorama/images/map_icons/screenshots/1080p/ttt_afterglow_v1.png.
     
    ChangeGameUIState: CSGO_GAME_UI_STATE_INGAME -> CSGO_GAME_UI_STATE_PAUSEMENU
    ChangeGameUIState: CSGO_GAME_UI_STATE_PAUSEMENU -> CSGO_GAME_UI_STATE_INGAME
    
    --- Missing Vgui material vgui/../vgui/icon_con_low.vmt
    
    Server connection timed out.
    **** Unable to localize '#GenericConfirmText_Label' on panel descendant of 'PopupManager'
    ChangeGameUIState: CSGO_GAME_UI_STATE_INGAME -> CSGO_GAME_UI_STATE_INGAME
    ChangeGameUIState: CSGO_GAME_UI_STATE_INGAME -> CSGO_GAME_UI_STATE_MAINMENU
    ChangeGameUIState: CSGO_GAME_UI_STATE_MAINMENU -> CSGO_GAME_UI_STATE_INGAME
    ChangeGameUIState: CSGO_GAME_UI_STATE_INGAME -> CSGO_GAME_UI_STATE_MAINMENU
    ChangeGameUIState: CSGO_GAME_UI_STATE_MAINMENU -> CSGO_GAME_UI_STATE_MAINMENU
    DispatchAsyncEvent backlog, failed to dispatch all this frame. 1501 of 3671 remaining
    PNG load error Interlace handling should be turned on when using png_read_image
    window resized
    Host_WriteConfiguration: Wrote cfg/config.cfg
    Host_WriteConfiguration: Wrote cfg/config.cfg
    Last edited by Kagato; 02-14-2020 at 08:21 PM.

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