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  1. #21


    If guards are not invincible, then the whole round is essentially over. With armory/gun secrets on some maps being as simple as a portal or a jump, all of the guards are just going to get spawncamped and that's not fun for CT's. Remember calling Zombie Day on vice?

    I'm all for variations like what Power and Hotshot said, but having guards being vulnerable during the round will make it unbearable to CT's and they won't call it at all.

  2. #22


    While I am all for adding custom Hide and seek days I think it's important we maintain the option to have a classic Hide and seek. Many players on the T side enjoy being able to fight back instead of forcing them to find a good hiding spot when on some maps this won't be as simple to do.
    Thanks AdvisorLarry_Da_Lobster thanked for this post
    Likes EpicFlamingos liked this post

  3. #23



    This has been implemented. Thanks for the suggestion~

    Thanks Jacko, AdvisorLarry_Da_Lobster thanked for this post

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