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  1. #1

    Default Battle of the Communities V




    Edgegamers is doing it again! Battle of the Communities V is being hosted by the CS Leadership team. We are extremely excited to have you all come play, cheer on our team, and support the clan! The tournament will be played on June 23rd and 24th. This time around we will be playing not for prizes, but for charities! That's right, you heard me correctly. Each team will be picking a charity they want to donate to. Who ever is the winner will donate the money prize to their choice of charity.

    Bracket Veiwable here: https://challonge.com/BOTCV

    Communities
    EdgeGamers
    Hellsgamers
    Allied Gaming
    Renegade Army
    TangoWorldWide
    GFL Clan
    HyperFall Gaming

    Rules

    Rules are subject to change.

    EdgeGamers (eGO) Tournament Staff has the final word on all rules and interpretation issues.

    These rules are intended to ensure a positive gaming experience for the EdgeGamers community through the facilitation of spirited competitive play, while retaining respect for fellow players. Where the "letter of the law" may be wrong, eGO Tournament Staff retains the right to uphold the "spirit of the law".

    Rules - Short Version

    1. A team will consist of up to nine players.
    2. If a team is not able to attend, they will lose by default.
    3. If a team is not able to complete a match, they will lose by default.
    4. No substitutes will be allowed once the match starts.
    5. Each team is allowed a single time out per match.
    6. Any disconnects during a round will be considered a death for that player.
    7. Matches will be played on the eGO CS:GO Event Server with eGO Tournament Staff to moderate.
    8. The tournament will be a double elimination setup.
    9. The first team to win 16 rounds will be the winner.
    10. Players with a previous VAC ban on any account within the past 365 days or have less than 25 hours recorded on CS:GO will not be allowed to enter.
    11. VAC bans received at any point during the tournament, regardless of the game, will be considered an automatic disqualification.
    12. Players will record demos of all their matches and be willing to submit them for review upon request.
    13. Cheating of any kind will result in the team's removal from this and possibly future tournaments.
    14. All eGO Rules apply.


    Rules - Long Version


    Section 1: Eligibility
    1.1 Eligibility Conditions
    The following are required for all participants:

    - You must have no bans for cheating through VAC within the past 365 days.
    - You must have no current bans on the EdgeGamers servers.


    Section 2: Tournament Conduct
    2.1 Alignment of Rules
    All eGO rules and guidelines are in effect for the duration of the event. These include, but are not limited to, conduct, behavior, language, respect, and maturity.

    All participants are expected to conduct themselves with the highest standard of sportsmanship and respect their teammates and their competitors for the duration of the event.


    2.2 Team Communications
    Teams are allowed to communicate with each other via text chat so long as the communicate is appropriate and respectful.

    If there is a need to communicate with a referee, please ask the question in staff chat. The referee will then decide upon the appropriate course of action. Staff chat can be accessed by using the % in team chat followed by your message.

    2.2.1 In-Game Voice
    At all times: Voice chat will be limited to team communication. If necessary, the referees will communicate vocally to both teams.

    2.2.2 Admin Chat
    Players who do have the ability to use admin chat should refrain from doing so. Admin chat will be used only by referees if necessary.


    2.2.3 Questions/Communications to Referee
    During game play: The match referee holds the right to ignore and decline to answer any questions regarding rules interpretation, referee decisions, and questions which are answered elsewhere.

    During non-game play: The match referee may answer any and all questions if they so choose.

    Section 3: Exploitation
    3.0 Use of Models
    Players must use:
    - Default player models
    - Default point-of-view ("POV")
    - Default sounds

    3.1 Use of Sprites
    Only default sprites may be used.

    3.2 CVARs
    Client Variables (CVARs), or any other client side settings or applications that would yield an unfair advantage in match play are not allowed. These CVARs include, but are not limited to: any commands that alter weather; alter the effectiveness of smoke/fragmentation grenades; remove or lessen ambient sounds; modify textures to an extent that would yield an unfair advantage; modify lighting to an extent that would yield an unfair advantage; make any solid object or surface see-through or invisible; modify hitboxes and/or player movement in an unfair way. Interpretation of the legality of CVARs is left to the discretion of eGO Tournament Staff.

    3.3 Map/Game Manipulation

    3.3.1 Map Exploits
    Any form of exploiting the map or the use of map bugs to kill or harm opponents is illegal. This includes boosting exploits, movement exploits, and any other form of exploitation.

    3.3.2 Keyboard/Mouse Binds
    Players are prohibited from binding any action in conjunction with +attack.
    Players may not bind "+attack" to "mwheelup" or "mwheeldown" to accelerate shooting weapons faster than they are intended to be.
    Players may not use any kind of macro to allow the shooting of weapons faster. This applies to any keyboard/mouse or even a program that allows you to setup a macro to do so.

    3.3.3 CVAR Exploits
    A client or server variable that allows for or forces an object to be translucent or invisible is illegal.

    3.3.4 Sound Exploits
    The toggling/changing of any sound cvar during a match is illegal.

    3.4 Right To Examine
    All clients connecting to the eGO Event Server explicitly permit the use of anti-cheat detection applications.

    Clients connected to the eGO Event Server grant eGO the right to use any application, at its discretion, to examine client CS:GO configurations.


    Section 4: Server Configuration
    4.1 Pure Server
    The server shall be set to use the setting of sv_pure 2.
    All non-standard client/user content shall be ignored.

    4.2 Server Malfunction or Configuration Error
    If an error causes the server to malfunction or otherwise cause the match to be unplayable:

    In the first five rounds of play: The match will be restarted.

    After the first five rounds of play: The match will be suspended and can be restarted at the discretion of eGO Tournament Staff. If the match is decided to not be restarted, the game will continue at the score marker prior to the server malfunction.

    4.3 Match Configuration
    The server will be running an ESEA specific match config. The match will have a time limit set at 1:55 per round. The in-game server administrators will be responsible for running the configs.

    4.4 Game Recording
    The game will be spectated and recorded by an official eGO Tournament Staff member. All players will also be required to record a demo of their game play. Players should start recording demos prior to the beginning of the match. Players should stop recording when instructed to by a referee. Demos must be held for 48 hours after the match ends.


    Section 5: Tournament Time & Date
    5.1 Time/Date
    The scheduled time/date may not be modified. All teams are expected to show up and be ready to play at any time during the tournament day. If a team is unable to make it, the match will count as a loss for the team that did not attend. All times listed in the tournament schedule are subject to change.


    Section 6: Location
    6.1 Location of Tournament
    The Tournament will be held on the eGO CS:GO Event server. If the server is not available due to technical or other issues, the match will be postponed and rescheduled until such time that the server becomes available again.

    6.2 Pre-Match
    Those who want to participate in the tournament will need to be in the designated server no later than 15 minutes prior to their match time.

    6.3 Server Connection
    Upon receiving the server password, all players shall have 5 minutes to connect and log onto the given CS:GO eGO server.

    6.4 Match Start
    Deathmatch will initially be enabled, followed by the game restarting and the scores will begin recording.


    Section 7: Tournament Setup
    7.1 Matches
    Tournament will be set up with a double elimination format. The winner of each match will move on in the Winners Bracket. The other will be moved to the Losers Bracket. A loss in the Losers Bracket will result in the elimination from the tournament. Matches will continue until only 2 teams remain. Players should be attempting to complete objectives at all times. Referees will advise you of your actions if you do not adhere to this style of play.

    7.2 Winner Bracket Finals
    The winner bracket finals will be a best of 3 match. The first team to win 2 maps will move into the Grand Finals. The losing team will be moved to the Loser Bracket Finals.

    7.3 Loser Bracket Finals
    The loser bracket finals will be a best of 3 match. The first team to win 2 maps will move into the Grand Finals.

    7.4 Grand Finals
    Finals will consist of the final two teams. The Grand Finals match will be a best of 5 match. The team emerging from the winners bracket will start with a 1 map advantage. The first team to win 3 maps will be designated the winner.


    Section 8: Disputes
    8.1 - Disputes
    Any disputes regarding game play, exploits, cheating or tactics must be submitted to one of the Tournament Staff members via private message on the edge-gamers.com forums with proof of the occurrence and a detailed description including the associated times. Disputes must be filed within 48 hours of the end of the match. If a player is unsure if something would be considered an exploit or would like more information about who to file a dispute with, they should contact an eGO Tournament Staff member.

    8.2 – Sportsmanship
    All registrants are required to display the highest standards of conduct and observe common sportsmanship during matches. Name calling, taunting, complaining, swearing, cheating, and temper tantrums will not be tolerated and may result in the disqualification of offending player(s).

    8.3 - Penalties
    Penalties are broken into two categories, technical penalties and penalties for unsportsmanlike conduct. A technical penalty occurs when the procedures for participating in a match outlined in any previous section are not followed.

    First violation: A warning to the participants.
    Second violation: The participants will forfeit one round to the opposing team
    Third violation: The participants will be removed from the tournament.

    Note that these penalties can be increased at any point in time based on the discretion of tournament staff. You may also be suspended for actions that are not covered above. Ultimately, suspension length rests at the discretion of tournament staff and are subject to change at any time.

    All penalties will be reviewed to ensure fairness across the tournament by match referees and tournament staff.


    CS Leadership reserves the right to disqualify anyone at anytime. The tournament rules are subject to change at any time. If any changes to the rules occur, participants will be notified through the forum on the EdgeGamers website, through private message, email, or through the team's local community staff.
    Last edited by BoltAction; 05-29-2018 at 03:29 PM.

  2. #2

  3. #3

    Default

    Um i would like to attend and participate, sounds like fun.

  4. #4

  5. #5

    Default

    Would love to participate!! Sounds like fun

    Hello, I'm Ani.

  6. #6

    Default

    This will be broadcasted on our EdgeGamers Twitch!

    Woop!


  7. #7

  8. #8

  9. #9

    Default

    If mayhem death isn't the lead on this then the competitive integrity is gone lol.

    Need competitive settings pls.

  10. #10

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