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  1. #21

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    "We just pushed out a new build with some more changes to test out:

    Sombra
    Hack
    Hacked healthpacks can now be seen through walls for her allies.


    Zenyatta
    Orb of Destruction
    Weapon spread removed.


    We also have another build in the works, that will probably hit some time tomorrow. This build will include these changes:

    Ana
    Biotic Grenade
    Impact damage and healing reverted to live values


    Zenyatta
    Orb of Discord
    Targeting through barriers has been reverted"

    The weapon spread being removed for Zen is pretty big, but they decided to revert the barrier pass change. Will be interesting.
    My STEAM | My TWITCH


  2. #22

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    Quote Originally Posted by Mister36 View Post

    The weapon spread being removed for Zen is pretty big, but they decided to revert the barrier pass change. Will be interesting.
    I'm wondering if they feel the potential for dive comps was to strong with this change. With Wintson having his barrier up more often now, it would be a pretty efficient strategy. Orb the healer, let Winston dive in, and he can jump out before his barrier breaks.
    I am the Yellow Ranger!

  3. #23

  4. #24

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    Jeff posts on Smurfing/Boosting:

    "Apologies. I have been gone so I have not read every post in this thread. But I will give you some thoughts.

    I think there are two separate concepts:

    1) Smurfing. I would define this as an experienced player buying a second account to reset their account progress and internal matchmaking rating (MMR)

    2) Boosting. This is behavior some players engage in in Competitive Play where one player is more skilled than their partner and attempts to "carry" the lower skilled player to a higher skill tier.

    Boosting is bad and we are very actively working on preventing and punishing this behavior. Rules like the 500 SR differential in Comp above Diamond exist because of Boosting. There is nothing about Boosting that is acceptable and we want you to know that we are taking great efforts to minimize the impact on "fair" players.

    Smurfing -- and I know this isn't what you want to hear -- isn't really that big of an issue. For example, a few weeks ago one of the Pro Overwatch players created a smurf account and was streaming from it. We were able to watch his MMR internally and compare it against his "main" account. Within 15 games, the MMR's were equal. I know there is a very bad perception of Smurfing. But the reality is, skilled players are moved rapidly out of lower skill situations.

    I've also personally witnessed a few cases of players assuming someone is smurfing when they are not. One of the people I play with is highly skilled. He played a ton in the beta. He works on the Heroes of the Storm team and plays Heroes most nights. But occasionally he comes and plays OW with us because he really enjoys the game. As a result, he is way lower level than we are. Most of us are 3-5 stars... and he is about level 30. Every time we group with him, someone accuses him of being a smurf. But he's not.

    Anyway, we will always monitor deviant behavior and if we feel like there is behavior occurring that hurts honest, fair players, we will take action. We are definitely working on the boosting issue."
    My STEAM | My TWITCH


  5. #25

    Default

    Also Sombra, Hanzo, and Zarya have Legendary skins coming in the future.
    Last edited by Mister36; 04-11-2017 at 04:10 PM. Reason: Added link for Zarya
    My STEAM | My TWITCH


  6. #26

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    Season 4 of Competitive will be ending May 28th 5PM Pacific/8PM Eastern

    They will be adding a countdown in game soon, and it will be a shorter offseason.
    My STEAM | My TWITCH


  7. #27

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    PTR Update just hit today.... less duplicates!

    "Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and therefore will only reflect changes coming specifically to that platform.

    PATCH HIGHLIGHTS

    Loot Box Updates

    We always want the experience of opening an in-game loot box to feel exciting and rewarding, and in our latest patch we’re working to improve that experience in two key ways. First, we’re drastically reducing the amount of duplicates players will receive when opening loot boxes. Second, to compensate for this reduction of duplicate items, we’re also increasing the overall amount of credits players will receive from loot boxes. On average, players should be earning just as many credits, if not slightly more, from loot boxes than they did prior to these changes.

    To help us test this update, all players who log in to the PTR this patch cycle will receive five (5) PTR Loot Boxes. These are standard loot boxes that will only be available on the PTR. Any items earned from loot boxes or unlocked via credits on the PTR will not transfer over to your live account.

    New Highlight Options

    Our highlights system has received several major updates:

    The game will continue to automatically generate highlights for you based on your recent gameplay. These auto-generated highlights—now categorized as "Today's Top 5"—will be surfaced on a daily basis and persist for a full 24 hours (or until the game client is patched, whichever happens first).
    Players can now generate their own highlights! The ability to capture 12 seconds of your own gameplay has been added to the game, and can be bound to a single button of your choice (or a button per highlight slot) in the Options menu under “Request Highlight.” These player-generated highlights will be saved under a new section called “Recently Captured” and will persist until the game client is patched. Players can have up to 36 recently-captured highlights stored at one time.
    With the above, players can now record any of their "Top 5" or "Recently Captured" highlights, exporting them as a video file to their gaming platform’s designated media library (on console) or directory (on PC). On PC, players will also have the option to select the quality at which these highlights are exported, supporting up to 4K at 60 FPS for Windows 8 or higher operating systems, and up to 1080p on Windows 7.
    To learn more about this feature, check out our recent developer update: https://youtu.be/OkYJlPMdWNA

    General

    Custom Games and Game Browser

    Clarified the text on the "Flag Carrier" options under the Capture the Flag settings for Custom Games
    Removed the "Projectile Speed" and "Projectile Gravity" options for heroes who do not have projectile weapons
    User Interface

    Added ability to create customized reticles
    Reticle options can be found under the "Controls" tab in the "Options” menu (click the "Advanced" expander under the "Reticle" heading)
    BUG FIXES

    General

    Fixed a bug that could cause the user interface to incorrectly indicate that an enemy player has been hit when colliding with them
    Fixed a bug that could allow projectiles that would normally pierce shields (i.e. Reinhardt’s Fire Strike) to pass through other surfaces
    Heroes

    Fixed a bug that could cause eliminations from Junkrat’s Total Mayhem to be mislabeled in the kill feed
    Fixed a bug that allowed Roadhog’s Chain Hook to latch on to Orisa’s Supercharger
    Fixed a bug that allowed Sombra to take damage after activating her Translocator
    Maps

    Fixed a bug that caused AI-controlled players to perpetually move toward the objective on the Gardens point in Oasis
    Fixed a bug that prevented Training Bots from facing the right direction and returning to their original location after being moved by player interactions on the Practice Range
    Fixed a bug that could cause D.Va to fall through the floor while boosting into the ground in a specific area on Volskaya Industries
    User Interface

    Fixed a bug that caused the Heroes of the Storm promotional portraits to appear locked, even after being unlocked
    Fixed a bug that could cause an error message in chat if you attempted to spectate a new player while already spectating another player
    Fixed a bug that could cause the chat window to be placed too high on the main menu, blocking menu options
    Fixed a bug that prevented text from wrapping in the Report Player text box"
    I am the Yellow Ranger!

  8. #28

    Default

    WOO Highlight changes.

    Also I opened the 5 in the PTR and I got no duplicates. My PTR account was at about level 400
    My STEAM | My TWITCH


  9. #29

    Default

    Sweet: Savable highlights!

    Freaky Awesome: FEWER FREAKING DUPES!! You've no idea how many loot boxes I open to see "DUPLICATE: 5Cr, DUPLICATE: 10Cr, DUPLICATE: 5Cr, DUPLICATE: 5Cr"...


    137.6 decibel World Record Fan Noise 12/2/13!


  10. #30

    Default

    Fixed a bug that allowed Roadhog’s Chain Hook to latch on to Orisa’s Supercharger
    ..LOL!

    Haven't seen this myself but can only imagine what happens.

    Nice to see they're finally adding a highlight system and dealing with loot-box duplicates
    Have a Question/Comment/Concern? Feel free to:
    - Send me a Forum PM
    - Add me on Origin/Battelog
    - Add me on Steam
    - If it's something only Leadership can handle, post a message in the Contact Leadership Forum

    ------


    My '5 years on the forums' thread (2015): Link-to-thread

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