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  1. #41

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    D.va Changes:

    "Actually, we've made some significant changes to D.Va internally and have been testing them for a while now. Here are the changes we've made:

    Defense Matrix: Energy drain increased by 2x. This means her effective uptime for this ability has been reduced by 50%.

    Boosters: D.Va can now use her Fusion Cannons while flying.

    New ability - Micro Missiles: D.Va launches a long salvo of small missiles that explode on impact, dealing damage in a small radius around them. This ability can be used while using her other abilities or firing her Fusion Cannons.

    The combination of these changes allow her to play more aggressively and deal more damage, at the cost of being able to Defense Matrix as often as before. Defense Matrix still remains an extremely powerful tool when timed correctly, but the reduced uptime means D.Va won't be able to use it nearly as often overall.

    Her new Micro Missiles ability in combination with her ability to fire while flying allow for some more aggressive play, as well as opening up some new options versus heroes such as Pharah.

    Overall the goal here is to reduce her reliance on Defense Matrix and make her more fun to play. As far as balancing goes, we want to nerf Defense Matrix as an ability, not D.Va as a hero.

    She has been a ton of fun to play with these changes, and we're looking forward you letting you guys play with them as well. Hopefully we'll have a new PTR up soon!"
    My STEAM | My TWITCH


  2. #42

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    An update by Jeff on a few topics (Mercy, Competitive, Toxicity)

    Hey all,

    Thanks for all of the discussions here on the game. We've been reading as much as we can and appreciate all of the passion.

    Sorry we haven't posted as much as we usually do lately. We've been working really hard on some pretty awesome stuff for Blizzcon and we're super excited to share it all with you next week!

    I know some of you have concerns about some issues in the game so I wanted to just take a quick minute and tell you what our current focus is internally.

    We've been discussing the state of the Mercy rework a lot and listening to all of the feedback. Overall, we feel like the new direction for Mercy is much better for both Mercy and non-Mercy players. But we do feel like she's too dominant right now. In particular, we feel like the resurrect ability is changing the tone of the game to a degree which is simply too powerful. As such, we're experimenting with different toned-down versions of the ability. After all, resurrect is no longer an ultimate and is now an on-cooldown ability so it needs to be less powerful. I know that you're going to want more details but we're nearing a point with internal iteration where we feel comfortable putting something on the PTR soon. We'd rather have you play the changes than theorycraft them.

    Another topic that we've been focused on a lot lately is Competitive Play. We don't have immediate changes to discuss right now but we're closely studying issues and perceived problems with the system with an eye toward improvement. Along with that, we talk a lot about matchmaking within the competitive system. We have some plans that should improve some issues that players are seeing -- especially at the high end of the skill rating spectrum. We have long and short term plans for Competitive that should hopefully improve the experience over time. We're hoping that we can get more of these changes in at a faster pace rather than waiting for major milestones. Some of the matchmaking work we want to do is strictly done on our servers which means that we don't have to wait for a big patch to go out. Again, I know you want more specific details but game development is a process and we're actively discussing and iterating on ideas and systems right now.

    The third big focus that's being discussed is toxicity. A lot of what we do here we cannot and will not discuss publicly. The more players understand about how these systems work, the more they will be able to game them. There have been a lot of improvements in this area and the number of actioned players continues to rise. The more we restore your faith in our systems, the more we hope you use them (talking about reporting here specifically). We're also hoping to have player feedback in the game when someone you reported was actioned by the end of the year. The email pilot program has gone well so far and we keep trying to expand that until we get the in-game system up and running. Please keep using the reporting system. I swear to you, it does work and we're really focused on improving it. But we need your help.

    Obviously, there is a lot more going on besides the three topics I brought up. But I think those three things are some of the issues the community as a whole is most concerned about and therefore I think those should be my team's top priorities. We have a ton of cool, fun stuff coming -- some of which will be announced at Blizzcon. And we're also really proud of some of the work we just completed to make spectating esports better. World Cup should be pretty cool and will teach us a lot for when it comes to improving spectating in the future.

    We really appreciate all of the passion you've shown for the game. We're lucky to have players like you.

    All the best,

    ow team
    My STEAM | My TWITCH


  3. #43

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    Hanzo Storm Arrow getting damage nerfs, which was very necessary.

    "We’ve been testing some nerfs internally and have decided to make a change for the upcoming patch.

    We’re reducing the damage per arrow from 80 to 70, which not only drops them out of one-shot territory for 200 hp heroes (w/ dmg boost), but also drops them out of one-shot range of 150 heroes such as Tracer and D.Va pilot.

    The ability will still be very strong overall, but this change should help mitigate the most frustrating element of fighting against it. We’re looking at getting this change up onto the PTR soon."
    My STEAM | My TWITCH


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