Terror Town Rules


TTT Server RulesRULES UPDATED – 26th October 2018
Refer to the text in BOLD for the latest rule updates.

How to Play

In TTT, three different roles are randomly assigned to players each round: Innocent, Detective, Traitor.

  • Innocents: An innocent is suspected as a traitor until they have proven themselves to other innocents and detectives. Innocents have to survive and use the process of elimination to figure out who the Traitors are, and kill them.
  • Detectives: A detective is a proven innocent who has access to special equipment to find out who the traitors are. Detectives are a great asset to the process of elimination, which makes them a high-profile target.
  • Traitors: A traitor is shown as an Innocent to everyone, except for other traitors. Traitors must use the element of surprise, deception and their special equipment to eliminate all the innocents and detectives without getting caught and killed.

Commands

  • Press F to use the flashlight
  • Use key will identify bodies
  • !karma
  • !specmenu or !spm
  • !menu/!shop
  • !credits
  • !logs

All TTT rules are enforced by our [admins]’s at their discretion – if you have a problem or a concern with how a situation is being handled or need clarification on a rule, please contact a member of CS leadership or use the Contact Leadership section on the forums. Our rules are designed to create and maintain fun and fair game play.

TTT General Rules

  • Do not Random Death Match (RDM) fellow players. You need sufficient evidence proving that a player is a traitor to kill them.
  • Do not ghost – Giving out any information about the game to alive players while you are dead using any method of communication.
  • Do not prop kill.
  • Do not door spam.
  • Do not prop surf or glitch on any map.
  • Do not kill players based off of sound, location, or weapon. You must have DEFINITIVE proof to kill a player.
  • Do not kill rule-breakers or seek revenge – only shoot in self-defense and not for previous rounds reasons.
  • Do not use an in-game name that cannot be pronounced or typed.
  • Do not complain – report rule violations in admin chat (type @ in team chat followed by your message).

Detective Rules

  • The Detective must actively fulfill the role of a detective and assist the team as needed.
  • May not random-death-match (RDM) – cause damage or kill innocents or detectives unless acting in self defense (includes using map objects).
  • May not present a player as a traitor without a valid reason.
  • May not kill a player for disobeying orders.
  • Detectives need 1 DNA scan on a dead innocent body or 1 on a detective body before calling a Kill on Sight (KOS) on a player.
  • Knife kill DNA scans are considered a means for calling a KOS on a player.

Innocent Rules

  • May not random-death-match (RDM) – cause damage or kill innocents or detectives unless acting in self defense (includes using map objects).
  • May not present a player as a traitor without a valid reason.
  • May not traitor bait – Making it look like you are a Traitor when you’re actually an Innocent.
  • May not camp and must be actively playing the game. It delays the round and causes players to not enjoy their time on the server.

Traitor Rules

  • Traitors must work together in order to complete their objective.
  • Traitors must actively attempt to complete the objective.
  • May not kill or damage other Traitors unless acting in self defense (includes using map objects).
  • Claiming you are a traitor to everyone without prior knowledge is considered griefing. Don’t do it.

Non-Suspicious Behavior

You should NOT kill for any non-suspicious behavior – the following acts are considered as non-suspicious:

  • Being injured.
  • You walked into their line-of-fire.
  • Activating non-traitor traps when no other players are at risk.
  • Self Defense – attacking another player who has intentionally attacked you first (except line-of-fire) without valid reason.
  • Refusing to respond to live-checks, ammo checks, slot checks…etc.
  • Door spamming (this is griefing and should be reported to admins).
  • They are walking as though they have a menu open, not moving or AFK.
  • Being one of many people who have the same weapon used to kill someone or not nearby their death.

Suspicious Behavior

You should NOT kill carelessly and without reasonable or valid evidence or justification. You ARE considered to be careful and reasonable by identifying a number of suspicious acts below that would logically indicate they are a traitor:

  • Aiming at, watching and stalking players (all three combined are a single act).
  • Not co-operating with Detectives or being tested.
  • Not responding in a reasonable time-frame when confronted with an accusation.
  • Being equipped with any traitor-only weapon.
  • Being the only one with the same weapon used to kill/injure someone else nearby their death.
  • Being called out for ‘kill-on-sight’ (KOS) by an Innocent.
  • Calling out a KOS on someone who did not damage you first and is an innocent.
  • Do not assume that a survivor of a gun-fight, or someone nearby a body is a Traitor – be alert, don’t be mindless – identify the body and communicate.

Traitorous Behavior

You MUST kill for traitorous behavior, failure to do so can be considered as traitorous – the following acts are considered as traitorous:

  • Entering/leaving a traitor only area.
  • Being called out for ‘kill-on-sight’ (KOS) by a detective.
  • Shooting around or towards other players, unless for self defense.
  • Throwing lethal grenades towards other players without prior warning, unless for self defense. (Throwing flashes or smokes are NOT Traitorous acts.)
  • Declaring a KOS on an innocent.
  • Calling out traitors without reason or intentionally making players suspect you are a traitor.
  • Carrying explosive barrels towards other players with risk to kill/injure them.
  • Being in disguise (no name/info when you hover your cross-hair on them).
  • Not identifying, hiding, destroying bodies or hanging them to surfaces.
  • Activating any sort of trap that almost, or did kill/injure another player.
  • Stating they killed a traitor, when they did not (assisting in the killing of a traitor, is considered they killed a traitor).
  • Destroying the Traitor-Tester or a Health Station (doing this as an Innocent is griefing).
    Exception: Destroying the Traitor-Tester is only allowed when you are trapped and your life is in danger (such as C4 is planted and there’s no way out other than through the vents behind the Traitor Tester).
  • Not moving away from your personal space after being reasonably told at-least twice.
    Detail: You are to give a reasonable chance and repeat as some may not hear you over others talking or may not react quickly due to mic-delay; Your personal space is not the room, but rather being too close for comfort.
  • Killing or injuring non-suspicious players, or the detective (unless it was line-of-fire or were attacked first) or a proven-player.
    Detail: A proven Innocent is someone you witnessed kill a Traitor, or tested as an Innocent. They are NOT proven by word-of-mouth.

 

Definitions

Random Death Match (RDM)

Killing or injuring teammates intentionally or without care is considered as RDM and is server-punishable – the following are examples:

  • Anyone throwing grenades at random, or without prior warning for your teammates to move.
  • Anyone using or setting up any sort of trap without care to teammates.
  • Assumptions based on how a player moves and talks.
  • Anyone killing a teammate with a glitch or any other way without valid reason.
  • Innocents killing solely for minor suspicious behavior (careless and not reasonable).
  • Innocents killing solely for not following request(s).
  • Disobeying an order.
  • Pointing a gun at someone.

T-Baiting
Intentionally acting like a traitor is considered griefing and is server punishable. Innocents should not be intentionally committing traitorous acts or claim to be a traitor

Miscellaneous Rules

  • Traitor Weapons are NOT a means for a KOS. They spawn on maps and can be picked up by other players.
  • Chasing a player with a knife or a taser is NOT means for a KOS. Furthermore, evading a taser is NOT means for a KOS.
  • Admins hold the right to take any action deemed necessary in order to maintain server stability.
  • CS Leadership decisions are final

Out of Map Areas

There are several maps that can be exploited by going out of bounds. This is not allowed. Any area that is not reachable by normal means is considered Out of Bounds. Or an area that gives the player an advantage in the game. Here are a few examples of some Out of Bounds areas you should be on the lookout for.

  • Rooftops/MW2 Highrise: Dropping to the ground before the round starts and hiding on the wall/butted up next to it so that you live and can’t be killed is not okay.
  • Teenroom: Getting on top of the windowsill in any way, shape or form is still not allowed.
  • Apehouse: Getting on the roof of the main-building, whether by prop-surfing, or jumping on top, is not allowed. This also includes the small roof on left side when facing the front of the main building. However, the roof on the right hand side is NOT considered a map exploit, as it brings no tactical advantage for players.

Exploiting the maps does not mean that the player is KOS.

How we Admin on TTT

  • Admining will only occur at the end of the round or upon the death of the RDMer, and ONLY if the correct procedure is followed for reporting RDMs.
  • To report RDM simply report it to admins using team chat follow by the @ symbol. Please let the admins know who it was that RDM’d you so that they can properly investigate.
  • eGO Code of Conduct

FAQ

  • The CS Leadership team has answers to your frequently asked questions about the TTT server and Terror Town server here

Rules may be changed by CS Leadership at their discretion without any notice at all. Remember, TTT is dynamic and sometimes decisions need to be made. This is a guide, please use common sense when it comes to interpretation of these rules.